Brimstone and Gall: Savage Shemps
I’ve talked about using shemps for pregenerated player characters, and now I’ll show you how I actually applied the concept. I want to acknowledge that this would not work for every setting or in every system; it works for Brimstone and Gall because all the characters all essentially normal humans, so creating that baseline character and adding flair fits very well.
To begin, I looked over the “Typical Pirate” template on page 237 of the Pirates of the Spanish Main core book. This is a character intended to be used as a NPC, but with a few tweaks can be used as the foundation for a player character. It is what I used to create the original pregens as well.
Here’s the pregen shemp:
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Boating d6, Climbing d6, Fighting d6, Guts d6, Intimidation d6, Notice d6, Shooting d6, Stealth d6, Swimming d6
Pace: 6 Parry: 5 Toughness: 5
Hindrances: Greedy, Mean
Edges: Dirty Fighter
Gear: Knife (d6+d4), cutlass (2d6), flintlock pistol (Range 5/10/20; Damage 2d6+1), shot and powder (20)
Starting characters begin with a d4 in all Attributes and 5 points to bump that up; the template in the book had a d4 in smarts, so I bumped it to give the shemp a d6 in everything. The template has 18 points worth of skills and 3 minor Hindrances; a starting character gets 15 points of skills and a Minor Hindrance is worth a skill point, so that balances. I removed the Garrulous hindrance because it really won’t come up in play (Greedy and Mean are simply appropriate roleplaying bits, so I’m leaving them). In the flair, then, I’ll add a Major Hindrance and an additional Skill point.
Like

