ROLPUNK and Reviews
Let’s talk about reviews. I write a lot of them. For some reason I’m considered an RPG boffin and people want to know my opinions. Because reviews have been a major source of agita for me lately, I want to talk about reviews in general and my process in particular.
Why I Write Reviews
We’ll start here. I do not write reviews just to get free stuff. I have more roleplaying games than I will ever have time to play. All of the games that I play on a regular basis, I have purchased. If I got a freebie, and I like it enough that I want to run it on a regular basis or play in a long-term campaign (as opposed to a one-shot or con game), I will buy it. That’s just me, and my personal code of ethics; I can’t presume to speak for all reviewers, but I know a bunch who do the same.
The reason I write reviews is because I want to support the hobby. Not the industry; the hobby. New games have the potential to bring in new players, and reinvigorate the interest of veteran players. I want to promote cool stuff and get people to play it. That’s why a lot of recent reviews have taken the form of personal anecdotes. Which leads right to me next point.
The Form of My Reviews
There’s an opinion out there that writing about games you haven’t played extensively, or at all, are completely without merit. If you share this opinion, please notify me so I can add you to the list of people whose products I will no longer write about. That opinion offends me, and here’s why: of all the game stuff out there, both unreviewed stuff I bought and freebies I’ve been sent for consideration, I chose to take the time to read yours. No, I didn’t have time to play it, but I made time to read it. Then I made time to write about it. And say good things about it, because I will no longer write negative reviews (we’ll get to that). Yet after kind words and free publicity, people still have the audacity to tell me I was wrong in the way I wrote the review of their product? Screw you with bells on.
People have also given me crap about what I’ve focused on in reviews of their product. I spent too much time on this (the thing I liked and found interesting) and not enough on that (the thing they want to be the selling point). Well, my review is my opinion. I write about the bits that get me excited and want to play the game. Sometimes that’s weird stuff. Sometimes it has nothing to do with your marketing. I still said nice things about your game. I’m not your paid marketer. I’m always happy to discover that publishers and writers didn’t like my review, because I know I won’t have to bother reviewing their future releases.
The ROLPUNK of Reviewing
It boils down to this: I review stuff that I find fun. If I find that writing the review is a chore, I table it. If I have to mull over what I want to say for too long, or have trouble finding the words, I ditch it. If I’m really excited about something, I want to write about it right away, and often. I love roleplaying games, I love roleplaying, and I want to talk about the cool stuff I discovered while reading your game, and the cool ideas that popped into my head while reading it. That’s my criteria: what in this product got my imagination going, what fiddly bits am I going to carry over into other games, what made me want to play this. I could give a crap about the rules; if I like the setting, I’ll port it to a rules system that works for me. Yeah, I like clever rules, but I’ve never wanted to play a game simply based on a clever dice mechanic. If the game offers good player or gamemaster advice, that gets me hot, too. That means it’s not only fun, it’s useful and worthy of a space on my self already cluttered with more systems, genres and settings than I’ll ever get use out of.
Take what works, leave the rest, and have fun. Your mileage may vary.




