Some Characters Are More Equal Than Others
The Buffy the Vampire Slayer RPG will forever hold a place in my heart for one significant reason. It goes like this:
- Buffy, you kick ass, so your stats and abilities will reflect that.
- Angel, you’re a vampire, so all that stuff’s on your sheet.
- Giles, you know a lot of stuff, so your numbers will show that.
- Willow, you’re smart and know computers and learn magic, so your stats rock.
- Oz, in addition to being Seth Green you’re also a werewolf. Stats and abilities woo!
- Xander… um, yeah… here’s a huge sack of Hero Points to spend to save yourself. Oh, and here’s an eye patch for when those run out.
It’s the recognition that on television, in movies, in comics, on old time radio shows, in pulp novels, in literature, in every other medium except roleplaying games, all characters within an ensemble are not equal.
Let’s look at the prototypical adventuring party: The Fellowship of the Ring. Merry is not the same level as Aragorn. Merry and Pippin together aren’t the same level as Aragorn. Hell, Merry, Pippin, Sam and Frodo arguably add up to the same level as Aragorn. But in a game, everyone’s the same level. Why? Because it’s fair.
No, it isn’t. It’s not, it’s not, it’s not, and I’ll tell you why.
Game balance does not come from game mechanics.
Game balance comes the gamemaster. Game balance comes from every character having something appropriate to do. It means your wizard gets to do wizard stuff and your ranger gets to do ranger stuff and your slayer gets to do slayer stuff and your xander gets to do xander stuff. Seriously, even if all the characters are the same “level” (I use this term generically to include “built for the same number of points” or whatever the equivalent is in the game of your choice), if you run an adventure that’s thief-skill heavy and the wizard spends the night sitting in the back picking his teeth, it’s unbalanced and, I’ll say it, unfair. If you run a magic-heavy game and the fighter hold action for 47 rounds, it’s unbalanced and unfair. What does level have to do with any of this? Not a blessed thing.
Think about this: why can’t you run a game where one player is Doc Savage and the other players are his aids? Conventional wisdom says you can’t. It’s not right to let one player be a higher level than all the others. Why can’t you play Jack Bauer and another player be Kim, or Chloe (assuming, of course, someone actually wants to be Kim or Chloe)? The standard game design playbook says no way.
Let’s re-define fair. You want to play a hobbit. Okay. You realize that you’ll spend a lot of time screaming and running away, right? Well, denying you the opportunity to play the type of character you want would be unfair, so let’s do it. You over there, you want to play the Ranger-King? You do realize that in every fight you’re going to be the one getting the living crap beat out of him and that you’re going to be putting yourself in harm’s way to protect these other characters that can’t fight, right? That’s the character you want to play, it would be unfair thof me to not allow it. You all picked characters you want, knowing the drawbacks to each, so that’s fair. I’ll be fair and give everyone something to do each session. Fair? Fair.
Equality isn’t a number. Equality is how you treat people, even fictional people.



