Several years ago, I put together a modified version of TiddlyWiki called TenFootWiki.  TiddlyWiki is a wiki in a single HTML file, great for carrying around on a thumb drive. when uploaded to the web it becomes read-on, so it’s great for gamemasters who want players to be able to see, but not modify, game information. TenFootWiki was an example of how a wiki could be used as a campaign management tool, and is a perennial popular download here at UncleBear.

TenFootWiki is once again available, for free, in the Downloads area.

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The Damage Patrol was born from a Villains & Vigilantes game I ran for some friends in the early 1990s. If you’re not familiar with V&V, it’s a first-generation roleplaying game where not only stats, but origins and superpowers, are rolled randomly. You can end up with some ridiculous and downright silly characters. I don’t remember any of the characters, and we never played again after that one session, but someone decided that the name of the team should be The Damage Patrol. The name stuck; it became the name of our circle of friends.

One of the things the  non-game, real world Damage Patrol did on a regular basis was watch movies. Mystery Science Theater 3000 was still on the air and still in the Joel years, and we’d get together on Saturday nights to watch new episodes. We’d go to movies in theaters and heckle them, out loud, and rather than get chucked out we’d get kudos from other people in the audience who laughed out loud at our antics. We were convinced we were funny, and that other people would find us funny, too.

We started putting together ideas for our own sketch comedy show. For a token fee, anyone could use the resources of the local public access stations, and we’d actually get on the air for people to see — at least, people in Albuquerque, New Mexico. Before we got it completely off the ground, we hit the perfect storm of group dissolution. Some of us got married. Some of us moved away because of our careers. Some of us got hit with personal problems. Some of us just lost momentum, or interest.

Twelve years later, I find myself back in Albuquerque, reconnecting with old friends, and the idea hit me: let’s put the band back together. Let’s do what we talked about all those years ago. Instead of doing it on public access, let’s do a web-based show. Albuquerque has become a huge film town in the intervening years, with television shows and movies being shot here every day of the year. At least one of us has actually produced a feature film. Others have done some acting, or done other jobs on set. Everyone seems to know someone who has some useful production-related skill.

After kicking around ideas we decided that just doing the old show wouldn’t work, so we’re going “meta”. It’s going to be a show about a bunch of middle-aged guys who wanted to do a public access show, who reunite years later to make a web show. It’s about being an aging geek. It’s about how lives change. It’s about why, at this point in our lives, we all have reasons we need to do this.

To bring things full circle, we’re using Primetime Adventures to help develop the script. It’s a game where you develop a fictional television show, except ours isn’t going to be fictional. We’re playing versions of ourselves, in the show and the game. We’re figuring out the overall story arc for the season, including character arcs. The game gives us the structure we need not only to get a script together, but to reconnect with each other and strengthen the bond we still share even though we haven’t been together in a dozen years.

It will be a while before you get to see an episode of the show, dear reader, but I’m going to be blogging about both the PTA game sessions and the production of the show itself. We’re all really excited about this, and I’m excited to be able to bring you along for the ride.

Illegitimi non carborundum,

Berin

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UncleBear Returns

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This blog has been online since 1995, and at this domain name since 1996. If you’re a tabletop roleplaying gamer odds are you’ve read this page occasionally over the years, or have at least seen other bloggers and forum posters talking about it. My job today is to explain to you why everything is suddenly different, and how the past several years have been nothing but a really long prologue.

This is no longer my personal blog about tabletop roleplaying games and assorted geek stuff. This is now the official website of UncleBear Media, a publishing and video production company. I’m no longer a one-man show, the guy many of you lovingly refer to as your beloved Uncle Bear; I’m the President and CEO. While I’m still the boss, the public face, and the one doing most of the blogging, I’ve got staff. People to help me fulfill my goals and dreams. People to kick me in the ass and make sure I’m getting things done. People to help me insure you’re getting the absolute best content we can produce.

Yes, the blog will continue. It will, however, be much more tightly focused.  Most material will be generic world-building and game mastering advice. We’re ramping up to publish not one, but two roleplaying games and we’ll be offering up designer’s journals and support material for those. We’re in production on a web-based comedy series, with an unusual roleplaying game tie-in, and I’ll be blogging about that as it develops. There are a number of other surprises planned as well, but it’s too soon to spoiler anything.

My hope is that this site will continue to bring you everything you’ve come to expect, and more.

Illegitimi non carborundum,
Berin Kinsman

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