If you like the planetary romance genre (Edgar Rice Burroughs, Flash Gordon, and so on) you’ll have a lot of fun with this. Welcome to Pulp Mars, where scantily-clad women (there is nudity here) cling to muscular men, intelligent White Apes plot and scheme, hideous chthulhoid Grey Men engage in weird science, and the Red Men, Green Men, Earth Men, and other assorted races do their thing.

The flavor text introduces things well, and the art is evocative of Frank Frazetta and Alex Raymond (although not of their caliber, but good). It’s broken into eight chapters. The first is about the planet and it’s history, a 33-page primer on the setting. The second is about characters, specifically creation, player character races, skills and edges. There’s a chapter on gear, one on setting-specific rules, a gamemastering section, and a bestiary full of nasty Martian critters to fight. Chapter sever is a five-part Plot Point campaign, which gamemasters can use and expand upon as in other Savage Worlds setting books. The last chapter has random encounters of various kinds, for player characters who wander around the planet running into things.

Really nice produce, captures the genre nicely, leverages the Savage Worlds setting format effectively.

Buy MARS: Savage Worlds Edition at RPGNow

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