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	<title>Comments on: Imagination&#8217;s Toybox: Core Mechanic</title>
	<atom:link href="http://unclebear.com/2010/02/imaginations-toybox-core-mechanic/feed/" rel="self" type="application/rss+xml" />
	<link>http://unclebear.com/2010/02/imaginations-toybox-core-mechanic/</link>
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		<title>By: John H.</title>
		<link>http://unclebear.com/2010/02/imaginations-toybox-core-mechanic/comment-page-1/#comment-526</link>
		<dc:creator>John H.</dc:creator>
		<pubDate>Wed, 10 Mar 2010 22:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://unclebear.com/?p=111#comment-526</guid>
		<description>Similar to the system used in Arkham Horror, where players get a number of dice equal to their skill level and must roll 5 or 6 on one typically to succeed.  Difficulty is determined by number of successes needed (most of the time it&#039;s just 1).  Players can also be cursed or blessed, which changes the success range to just 6, or 4-6.</description>
		<content:encoded><![CDATA[<p>Similar to the system used in Arkham Horror, where players get a number of dice equal to their skill level and must roll 5 or 6 on one typically to succeed.  Difficulty is determined by number of successes needed (most of the time it&#8217;s just 1).  Players can also be cursed or blessed, which changes the success range to just 6, or 4-6.</p>
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		<title>By: Berin Kinsman</title>
		<link>http://unclebear.com/2010/02/imaginations-toybox-core-mechanic/comment-page-1/#comment-111</link>
		<dc:creator>Berin Kinsman</dc:creator>
		<pubDate>Fri, 12 Feb 2010 15:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://unclebear.com/?p=111#comment-111</guid>
		<description>@Daniel We need to talk about leveraging that synergy at some point.</description>
		<content:encoded><![CDATA[<p>@Daniel We need to talk about leveraging that synergy at some point.</p>
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		<title>By: LarryBullock</title>
		<link>http://unclebear.com/2010/02/imaginations-toybox-core-mechanic/comment-page-1/#comment-108</link>
		<dc:creator>LarryBullock</dc:creator>
		<pubDate>Fri, 12 Feb 2010 14:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://unclebear.com/?p=111#comment-108</guid>
		<description>You would need a few decks of cards to be able to get the same results you do with dice ;).

Isn&#039;t 5,7,8,10 only 4 successes or did I miss something?

Reminds me a bit of the One Roll Engine.

Very nice start, that&#039;s for sure.
.-= LarryBullock´s last blog ...&lt;a href=&quot;http://feedproxy.google.com/~r/RisusTOTM/~3/FXDnA5HTHjM/376073895&quot; rel=&quot;nofollow&quot;&gt;Free download: Risus Old School Fantasy Roleplaying in German&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>You would need a few decks of cards to be able to get the same results you do with dice <img src='http://unclebear.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p>Isn&#8217;t 5,7,8,10 only 4 successes or did I miss something?</p>
<p>Reminds me a bit of the One Roll Engine.</p>
<p>Very nice start, that&#8217;s for sure.<br />
<span class="cluv"> LarryBullock´s last blog &#8230;<a href="http://feedproxy.google.com/~r/RisusTOTM/~3/FXDnA5HTHjM/376073895" rel="nofollow">Free download: Risus Old School Fantasy Roleplaying in German</a> </span></p>
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		<title>By: Daniel M. Perez</title>
		<link>http://unclebear.com/2010/02/imaginations-toybox-core-mechanic/comment-page-1/#comment-107</link>
		<dc:creator>Daniel M. Perez</dc:creator>
		<pubDate>Fri, 12 Feb 2010 13:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://unclebear.com/?p=111#comment-107</guid>
		<description>A simple and effective mechanic. I&#039;m using the same for the vampire game I seem to be slowly developing.</description>
		<content:encoded><![CDATA[<p>A simple and effective mechanic. I&#8217;m using the same for the vampire game I seem to be slowly developing.</p>
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