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Browsing Posts published in November, 2009

Arkham City: Aliens!

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Sticking to the Golden Age “supers vs mobsters” paradigm might not be Four Color enough for some folks, and certainly doesn’t showcase the science fictional nature of either superhero comics or the Cthulhu Mythos. While the alien invasion trope didn’t really come about until the Silver Age, I am setting this campaign in 1953 so the Atomic Horror angle works. Here’s a rundown of some Mythos creatures of extraterrestrial origin that could appear in a Mythos Supers game. For this go-’round I’m sticking to our own solar system.

Mercury
In the far future, the Great Race of Yith will inhabit the bodies of vegetable creatures living on Mercury. What this means to me, in short, is that there are vegetable people on Mercury right now. And as the Great Race of Yith are also time travelers, there’s no reason they’re not watching and manipulating the vegetable people already.

Venus
While most Mythos sources say the Serpent People originated on Earth, a few say they come from Venus. SERPENT MEN FROM VENUS! has a nice pulpy ring to it, so I’m sticking them there for this campaign.

Mars
The Aihai people live on Mars, as does the Elder God Vulthoom. Not much description is given of the Aihai, so I’ll assume them to be human-looking enough to not warrant description. One is described as having double rows of snaggy teeth, but it’s unclear if that individual was typical or unique. A giant vampiric plant with many tendrils, Vulthoom is supposedly a son of Yog-Sothoth. His servants are Aihai people who have been turned into vampires. As with Earth people, Vulthoom (and most of the Mythos) is merely a legend among the Aihai, and the Elder God sleeps in a cavern deep underground. (See the story “Vulthoom” by Clark Ashton Smith.)

*******
The nearly-extinct race of flying polyps, arch-enemies of the Great Race of Yith, once lived on *******. Just the imagery of polyps and *******’s gaseous nature gives me ideas. If the Yithians are up to something, the polyps are probably plotting revenge, or setting a trap with Earth caught in the middle.

******
Better known in the Mythos as Cykranosh. Tsathoggua and Atlach-Natha come from there. The wizard Eibon visited there. No word that it’s inhabited, but it’s either got atmosphere or Eibon has magic to survive the environment.

Uranus
Better known in the Mythos as L’gy’hx. The inhabitants are multi-legged metallic cubes that worship the Lrogg the bat-god. The Shan, insect people from the planet Shaggai, came as sort of missionaries set up a temple of Azathoth there.

Neptune
Better known in the Mythos as Yaksh. An unnamed species of fungoid creatures live there. Tsothoggua’s uncle Hziulquoigmnzhah lived there for a while, but the fungus people apparently annoyed him and he moved back to ******.

*****
I don’t want to hear any crap about ***** not being a planet. It was a planet in 1953, and that’s all that matters. *****, of course, is also known of Yuggoth, home of that funky fungi race, the Mi-Go.

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So picture this: a bunch of Reavers crash their ship on a frontier world. They survive, but the ship is wrecked. Naturally, they make their way to the nearest settlement. The player characters have to help defend the settlement, and evacuate the settlers to the next town over where there are better defenses. Of course, all of the settlers won’t fit in the player characters’ ship at once, and a staged evacuation would leave too few people behind to hold off the Reavers. So the player characters run decoy and draw the Reavers off so the settlers can escape.

Yup, the plot from Road Warrior twisted around a bit. For extra story blender points, throw in Smokey and the Bandit: in addition to helping the settlers, the player characters also have to get a cargo from point A to point B before a deadline, and there’s a rogue Alliance officer on their tail.

For another adventure, how about another frontier town ruled by a wealthy woman who’s set herself up as would-be Noble. The  players characters get their stuff stolen, and are stuck unless they can get it back. The brains of the operation has control of muscle and is trying to take over, so the player characters get manipulated into taking him on. With Libertarian underpinnings found throughout Firefly and Serenity, however, it turns out the brains isn’t a bad guy, is better qualified to run things, and probably deserves better compensation for his efforts than the rich bitch gives him. The player characters end up having to take sides in order to beat one or the other faction and get their stuff back so they can get out. And of course, someone has to battle it out in Thunderdome.

Blender notes: mix in the Sam Raimi western The Quick and the Dead, blending Tina Turner’s Aunty Entity with Gene Hackman’s John Herod (and all I can see now is Hackman in drag at the end of The Birdcage). Replace Thunderdome with gunfights in the streets.

At some point, I need to stat everything out and use these as one-shots and convention games.

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A while back I talked about running a roleplaying game as an anthology, and struck upno the idea of doing it with Primetime Adventures. Rather than doing a series of five episodes, have the players create an archetypal character to serve as their “actor” who can appear as a different character in each episode. At this time of year, I’m thinking of doing it as a series of Christmas specials, each episode being a type of highly cliched special. The five types of specials I’m thinking about are:

The Heartfelt Family Reunion
A tearjerker, as family members who have been separated for some reasons struggle to come back together, overcome past secrets, resolve past differences, and have a wonderful Christmas together. The players can knock out the specifics of the setting, time period, reasons for separation, and so on.

The True Meaning of Christmas
In the ninety-billionth rehash of the Scrooge story, a nasty person has a rude awakening and learns what Christmas is really about. Knowing some of the players I might be able to get in on this, there’s potential for some very twisted variations on this tale.

The Stop-Motion Special
Ah, Rankin-Bass. There must be songs – I’m thinking, make up new works to existing Christmas carols, or turn other tunes into Christmas carols. There must be a plot that has absolutely nothing to do with any existing Christmas story or mythology, but there must be some sort of beloved Christmas-related character. Santa Claus has to show up as some point.

The Franchise Cartoon
Every cartoon seems to end up with a Christmas special. I want players to do the most unlikely one (A Samurai Jack Christmas, or maybe something with the Venture Brothers), or to even invent an animated show from scratch just to do a special.

The Santa Claus Adventure
Some forgotten story from Santa’s youth, or a tale that helps him remember what it means to be Santa Claus. Cheesy, melodramatic stuff. May have songs.

If you want to extend it to a 7-episode series, then consider these:

BONUS: The TV Series Episode
Take some real TV show, or even some past Primetime Adventures series, and do a Christmas episode. This could be a fun way to revisit an old Primetime Adventures game if you can get the same group of players together (or not — do one of those crappy “reunion” shows that recast a missing character or introduces new ones).

BONUS: The Horror Anthology Episode
Something along the lines of The Twilight Zone, Night Gallery, or The Outer Limits. Take any sort of Christmas special story, give it a creepy spin and a twist ending. Santa Claus is an alien advanced scout. Flying reindeer eat human flesh. Soylent gingerbread men are people! They’re people! I always wanted to do a story with Krampus, and this might be it.

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Zeebo's Alibi, Part 1

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The chamber smelled of fresh-cut flowers, and Minwa could almost feel the soft texture of a rose petal on her tongue. It was dark, and slightly damp within the room but the smell, at least, was pleasant and sweet. She crossed to the small cafe table the Master took his meals at, and glanced at the heavy tapestry that served as a curtain covering the alcove where he slept. If she were lucky, he still dozed and she would be able to leave the tray and go before he woke. Even if he was awake, she might be able to get out before he noticed and got out of the bed. Minwa didn’t like the Master. He was old, and unnatural, and it frightened her. The smell of flowers was one of those unnatural things. She’d helped take care of her grandfather in his last days, and much as she loved him he smelled. Old people smelled, of sickness and infirmity, and so did their homes and rooms and beds. But not the Master. He was older than grandfather, but everything around him always smelled of springtime and sunshine and… and youth, she decided. There were no flowers in the chamber, but even if there had been Minwa thought it wrong that an ancient thing like the Master should be surrounded by the scents of life.

She set the silver tray down as quietly as she could, careful that the delicate coffee service didn’t clatter. She was still watching the tapestry when he spoke. “Good morning,” he said, voice as cheerful and lilting as a child’s. Another unnatural thing. Minwa shrieked, nearly upsetting the tray. He was seated at the table, sitting quietly in the dark. The level of light in the chamber slowly increased, not so much as to hurt the eyes, but both the Master and Minwa squinted at the change.

“I’m sorry, my dear. I didn’t mean to frighten you.” He chuckled. His violet eyes twinkled. “I was simply gathering my thoughts. It helps, sometimes, to gather one’s thoughts in the dark. Too many distractions in this room, too much to draw one’s eye and lead the mind to other thoughts”.

Composing herself, Minwa poured the old Master’s coffee, adding fresh cream and sugar to his liking. Everyone in the tower knew how the Master took his coffee. It was the first thing you were taught, upon entering his service. The art of roasting and grinding beans, and brewing the coffee. Most of the time, the Master wasn’t high maintainance, but “proper coffee”, as he called it, was one of his quirks. Anyone could be called on to prepare it for him, at a whim, at any hour of the day or night.

The Master was standing now, shrugging out of his nightshirt. His back was turned, and Minwa stared at his pale flesh and the network of scars that covered him. She tried hard not to look at the shrivelled, vestigal growths between his shoulder blades. Flaps of skin clung to his back, reddish as if fevered, spotted with age. Wings. Dragon’s wings.

“Girl, help me get this on,” he said, fumbling into a dress shirt. “I don’t mind you staring at them, but the damned things make it harder to dress myself in my old age.”

She obliged the old Master, getting the shirt up over his shoulders so he could button up. She was embarassed that he knew she was staring, but he may have just assumed, or been used to it. The wings were one of the things he was known for. The tales were told over and over again. The wings were part of the story of why he was a hero. They were also part of the reason he was considered a freak but his own people, and chose to live in an old wizard’s tower.

“You’re a good girl. You can go now,” he said, waiving a hand dismissively in the air. As the light began to dim, she made her way to the chamber door. Glancing back, she saw him settled in his chair again, sipping his coffee with an expression of pure delight on his face. All of the old people she knew were miserable, in pain, tired of the world. But not the Master. He could be pensive sometimes, or nostalgic, but he was almost always happy. Another quirk. Another oddity that made Minwa uneasy.

Still, there were many who envied her position. Jobs were scarce, and she enjoyed a warm, comfortable place to sleep. Her servant’s livery were finer clothes than many could ever dream of owning, and she never went hungry. In spite of their reputation, most gnomes considered it an honor to serve House Kantelleki, and even more so to work directly for old Master Zeebo.

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Review: Laser Ponies

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