Ponderings on the new Warhammer Fantasy Roleplay
One of the biggest announcements to come out of GenCon 2009 is that Fantasy Flight Games has a new version of Warhammer Fantasy Roleplay in the pipeline. While my opinions on crunchy games is well documented (I like things simple), I played the hell out of the first edition and loved it. Dark Heresy and Rogue Trader successfully took the system, with a few modifications, to Warhammer 40,000, so initially I was excited to see how they’d port some of those 40k refinements back into Warhammer Fantasy.
The short, disappointing answer: they’re not.
Instead of taking the tried-and-true system people are familiar with, they’ve com up with a completely new system. One that uses custom dice rather than polyhedrals, and some custom cards to track character abilities. Groan. The board game-ization of roleplaying continues apace, I see. While it claims to be “innovative”, it really looks as if they’re taking queues from Wizards of the Coast and shooting for a tactical miniatures game with roleplaying elements. Maybe that makes sense for Warhammer, which began its life as a miniatures game. On the other hand, it’s already a tactical miniatures game, how about a roleplaying game? No, there’s no mention of miniatures being required to play, or that any sort of minis will be included in the boxed set. But damn, it screams board game, and that’s not just because it’s in a box.
Oh, and if you’re using the Wizards of the Coast playbook, be sure to make it completely incompatible with all previous versions of Warhammer Fantasy Roleplay as well as the current line of 40k roleplaying games. Make everyone create new characters because there’s no way to convert old ones. Or old material, either. Make everyone buy all new stuff because prior editions source material doesn’t translate. Big consumer win there.
Speaking of “big consumer win”, did I mention that the new edition will be a boxed set with a suggested retail price of $99? The box will include the custom dice, the cards, and “character keepers” to hold all these bells and whistles. Yeah, it might be really neat. But it’s kind of spendy.
The website isn’t endearing me to this game either. Some flavor text, okay. A paragraph about with this product is, okay. A What is Roleplaying? section? Gag. Really? We’re still writing those, rather than just explaining what this game is? How is it that when I buy a board game there’s no section in the rules explaining to me what a board game is? When I buy a video game, there’s nothing telling me what a video game is? Card games… you see the point I’m beating to death here. I’m also choking on the hyperbole. I know that this site is supposed to be a press release, but please for the love of “Bob” just tell me what it does and how it does it rather than assaulting me with words and phrases like “a ground-breaking new experience” and “innovations” and “unparalleled story-telling options”. Let me, the reader/consumer draw the conclusion that this is fresh and exciting and new. As a game consultant, I warn new designers and start-up publishers away from this sort of vapid marketing crap.
I think the bit that puts me right over the top is the paragraph with the heading Quick and easy clean up. Okay, serious, I have been a roleplayer for 31 years and not once, not one single time, has “quick and easy cleanup” been a factor in anything. Not in deciding what to buy, not in deciding what to play. “Hey, this game looks cool… it’s a hundred bucks though,” I say, staring at the boxed set on my friendly local game store. “But,” replies the helpful store clerk, “it has quick and easy clean-up!” I’M SOLD! Wait until I tell my MOM! Grrr. Seriously? Seriously?
But hey, I’m probably wrong. It’s not to my tastes, so it will likely sell like gangbusters and win a bunch of awards next year.
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