UncleBear Media

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Browsing Posts published in August, 2009

There are a number of ways I could review the Pathfinder Core Rulebook. I could tell you that it’s basically just 3.5 with a bunch of things fixed, updated and refined, and refer you to the free conversion guide at Paizo.com to see what those changes are. I could tell you that it’s a 600 page book that could be used to beat someone half to death without scratching the finish. I could opine that even though it’s $50, it’s a relative bargain because it’s basically the Player’s Handbook and Dungeon Master’s Guide in one volume. I could tell you that the layout follows 3.5 standards and the art is gorgeous.

Is that really telling you anything?

Here’s the bottom line: however you felt about 3.5 is probably how you’re going to feel about Pathfinder. If you loved 3.5, you’ll love this. If you hated 3.5, you’ll find this more of same. If you were on the fence, this might tip you one way or the other, depending upon whether the changes address the bits you didn’t like or not. If you’re new to roleplaying, well, it’s an alternative to the other big fantasy game out there. That is not a dis; it’s an option that allows people with different tastes and styles of play to go with the game they prefer.

I like Pathfinder, because I liked the 3.5 system. Warts and all, I played it for a few years and had fun with it, and that’s what matters. I know that it was ushered in with great hoopla and fanfare and being treated like a big deal, and on some level it is. To me, the release of Pathfinder is more like a quiet moment of zen, accompanied by a feeling of safety and security, because tradition is being preserved and a good game system has been saved from the used bookstore of history.

Want to learn more about the Pathfinder RPG?

Drop by Paizo Publishing today!

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Some more random notes on running this as a Primetime Adventures game.

Network

As Hell’s Kitchen runs on the Fox network with bleeps, the animated version would run on Sunday nights after Family Guy and The Simpsons, also with bleeps.

Characters

There are only five recurring characters on the show (well, four, but I’m going to stretch it a bit). These can be used as player protagonists, or supporting cast members.

Chef Ramsay
We know he’s married, because his wife has shown up on the show. He’s never seen to go home, and he’s often seen in his office in the wee hours, so we can assume that he never sleeps. Ever.

Jean-Phillipe Susilovic, aka JP
JP is the Maître d’ is Hell’s Kitchen. He’s pleasant and friendly, but has been known to get confrontational with contestants when orders are sent back or they do things that impact the smooth operation of his dining room.

Scott Liebfried
Men’s kitchen

MaryAnn Salcedo (season 1-3) / Gloria Felix (season 4-5) / Heather West (season 6)
Women’s kitchen

We rarely see these people on-screen with speaking roles. They’re there to help Ramsay keep an eye on both kitchens, and will occasionally pipe up and yell at someone if something is starting to go horribly awry. When contestants dwindle to a handful, they pitch in on stations during dinner service. These roles could be filled by other characters — Mr.T yelling “Too salty, fool!” comes to mind for some reason.

Robert
Robert was a contestant in seasons 5 and 6. He’s a sweet, lovable 500 lb. guy who specializes in food with lots of cream, butter, and fat. Halfway through the both seasons, he had heart problems and left the show. I love Robert, but as cruel as it sounds I would continue him as a runnng joke. Robert will appear in any and every HK show I run, and leave due to a dramatic medical emergency halfway through the season. If he’s a player protagonist, he gets the spotlight in Episode 3 of a 5-episode season, or episode 4 of a 7-episode season.

Other Protagonists

Any cartoon character who could theoretically work in a kitchen is allowed, along with cartoon versions of real people who have ever appeared as cartoon versions of themselves. The types of characters who wouldn’t work would be Grape Ape or Godzilla (too big), Smurfs, Atom Atom, or Inch High Private Eye (too small), ***** or Dino (not anthropomorphic), H.E.R.B.I.E. or Homestar Runner (no arms).

House rule: I award extra fan mail for the most obscure but verifiable cartoon character. I award extra fan mail for best obscure cartoon representation of a real person. I award extra fan mail for awesome cartoon pairings (for instance, Paul McCartney from Yellow Submarine and Michael Jackson from the Jackson 5 cartoon). Extra fan mail from having only one protagonists associated with a duo or group, and picking a less obvious member (Curly Joe from the 3 Stooges cartoon, Thurston Howell from Gilligan’s Planet, Pinky rather than The Brain).

Sets

Red Kitchen/Blue Kitchen
Exactly the same set, except for the color they’re decorated in. Assume them to be fully stocked with ample quantities of any sort of food, no matter how obscure, and any sort of kitchen gadgets required.

Dining Room
Pretty much a big room filled with tables, chairs, and customers. There are often celebrities seen dining there. The decor changes occasionally based on themed dinner service, and there have been challenges to decorate the dining room. When it gets down to the final two contestants, the room is split in two and each contestant decorates it as their own restaurant.

Confessional
This is really the only personal set the characters get where they can be alone with their thoughts. The backdrop looks like a wine cellar.

Ramsay’s Office
Ramsay’s personal set, because he doesn’t use the confessional. Normally he doesn’t talk to the camera or himself, but ocassionally monologues to JP or one of the helper-chefs to blow off steam.

Living Quarters
Where everyone goes to chain smoke, bitch about each other, and sleep.

Hall of Shame
Only seen when customers are entering for dinner service, if contestants are cleaning it as punishment for losing a challenge, or if a contestant is walking out after being sent home.

Reward Locations
This can be anything, from a spa or fancy restaurant, to a cruise ship or department store for a shopping spree.

Challenges

Create a menu from a weird ingredient, like shmoo, or gagc. Design a menu for a celebrity guest being honored during dinner service, who has strange tastes or dietary requirements (garbage served on a trash can lid for Oscar the Grouch, for instance).

Punishments

This usually involves cleaning the sets and prepping for dinner service. Depending on the contestants, cleaning quarters could be vile and disgusting. Weird ingredients could be disturbing or difficult to prepare, or the “ingredients” could escape and cause trouble (Killer Tomatoes, anyone?).

Dinner Service

There are occasional guest stars among the diners, who may turn out to be enemies of one or more of the contestants (for example, Buttercup from the Powerpuff Girls is in the red kitchen, and Mojo Jojo shows up for dinner). Some diners may have special dietary needs. Ninjas, zombie or robots might attack in the middle of service, for no good reason. Ramsay will still be screaming at the contestants that the risotto is soggy and the lamb is undercooked while they try to deal with these other issues.

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The Pulp Gamer crew, including Don Dehm, Derek Rex, Ron Blessing, Jason Corley and myself talk about Forgotten Realms, Shadowrun, and other settings that have evolved and the reasons behind those changes. Sometimes setting change based on rules changes, sometimes the evolve with gamer trends, sometimes the real world passes the futuristic techology. It ‘s a fun episode, as always. Listen now!

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The amazing colossal Open Game Table: The Anthology of RPG Blogs Vol. 1 is now available in PDF, for those who’ve been waiting.  Three articles by me, if that’s a selling point, plus a stellar cast of the finest bloggers and artists around.


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While I’m sure Alderac Entertainment Group, publishers of Ultimate Toolbox, won’t be pleased to have their family-friendly product labeled as such, this book is gamer porn. It’s 400 pages of charts and tables, and nothing but charts and tables. If you liked all of the tables in the 1st Edition Dungeon Master’s Guide and products like the Judges Guild Ready Ref Sheets (which is the greatest retro-gamer porn ever), you will drool over this.

I dig this because it’s not system-specific. Although the original Toolbox was a d20 product, this can be used with 4th Edition, Pathfinder, Savage Worlds, any retro- clone. No Edition Wars or Old School issues here. Gamer porn is neutral like Switzerland.

The book is broken up into chapters, by topic. Need character backgrounds and appearance? Chapter 1. Worldbuilding and civilizations? Chapters 2 and 3. Dungeons, magic, gamemaster plot-aids? It’s all in here.

Oh, and the world builder section has maps. Maps are extra special bonus gamer porn.

This as a really nice book. Square-bound paperback, sturdy, grayscale interior on heavy, glossy paper so that it stands up to repeated use by players and gamemasters flipping through it for ideas. I will definitely shelve this within easy reach of my desk so that I can grab it and use it for inspiration while working on fantasy worldbuilding and adventures. I’ll bring it to the table during character generation sessions so the players can utilize it for developing PCs. I’ll keep it with me when running a game to help me be creative on the fly. I will use the hell out of this book. The downside? It’s spendy. $49.95 for a paperback. But it’s a very sturdy paperback, designed to be handled frequently and roughed up, and it is 400 pages. If you’re going to use it a lot as a core reference book, it’s completely worth it.

Now I want to see books like this for other genres: an Ultimate Horror Toolbox, an Ultimate Science Fiction Toolbox, and Ultimate Supers Toolbox, and so on. How about some table porn for specific settings? AEG could do an Ultimate L5R Toolbox, they own that roleplaying game. Hey, AEG, get some licenses from other publishers! Ultimate Eberron Toolbox! Ultimate Cthulhu Toybox! Ultimate World of Darkness Toolbox! Yeeeaaaaaah, baby, that’s the spot!

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After only one game session, I have to state that this Innocents game may be one of the best campaigns I’ve ever been in, and that Meagan Denise Shellenberger may be one of my favorite player characters. She’s already in my top 3, possible top 2 (she has yet to unseat Zeebo Kantelleki, a huge feat). The reason, plain and simple, is that playing a child is an amazing roleplaying challenge. You don’t have a lot of skills or experience. All you have, really, is personality. You have desires, you know what you want to do, but lacking resources you have to work extra-hard to figure out how to do it. The player characters think they saw a murder. No adults will believe them, because there are logical alternate explanations. The kids are also supposed to be in detention, for various offenses from passing notes to hacking to assaulting a teacher, so their credibility is already destroyed. So they set about to prove it they’re right and figure out how to catch a killer.

I randomly generated Meagan’s background using an old Task Force Games product called Central Casting Modern, then filled in the details. I’m not sure what I rolled and what I wove together anymore.  She was found in a dumpster, and raised by her grandmother, who sees her as a burden. No idea what happened to her mother or why she abandoned her in the garbage, no idea who her father is. She’s poor. Her grandmother is retired, and spends the day in the single-wide trailer chain smoking and watching television. Meagan pretty much comes and goes as she pleases. She’s a smart kid, and a good student, but she’s got obvious issues. Anger issues, self-esteem issues, abandonment and identity issues. No one wants her, so anything wants she has to get for herself. She’s a dumpster-diver, a garbage-picker, and a thief. She’s small for her age, but is all attitude. She’s in detention because a girl called Meagan a name and she beat the hell out of her. An adult threatens to kill her whole family and Meagan goes after the adult with a pair of scissors (until another player character stops her). The kid is pure emotion, a raw nerve, all impulse and little common sense. You feel bad for her, and are frightened by her, at the same time. Her background is tragic and sad, I love her because she’s a fighter, I fear for her because she could easily go down a dark part and become a monster.

Thinking about what she’s going to grow up to be in the next campaign is pretty exciting. Scrappy, no-nonsense champion of justice, or socially disfunctional serial killer? This kid could go either way. I’m playing her, and I can’t wait to see what she does next.

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Many of the most popular video games today are multi-player real time strategy video games. Often the key element of these games involves the distribution of forces and resources. You can put so many of a certain type of troop in this location, buy so many of weapon X or Y, or spend your time developing your choice of different assets. Understanding which of these to do and when is a perfect illustration of using odds in video games.

continue reading…

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Part of me wants to go back to the well and run a fantasy game. I always want to do something different, that’s not exactly like every other fantasy campaign that I’ve run or played in since 1979. At the same time, I don’t want to be too different and alienate potential players. As I was scribbling in my purple dragonskin notebook, rejecting and crossing off ideas almost as quickly as I can come up with them, Wolfgang Baur apparently read my mind. That’s the sign of a good game designer, he anticipates your needs before you’ve even identified them. He contacts me and says hey, check this out, and passes me a copy of Dwarves of the Ironcrags. A whole gazetteer about dwarves, written by Open Design patrons and Kobold Quarterly freelancers under Wolfgang’s direction. The cover by David Wenzel is gorgeous, and puts me right into a creative frame of mind. I want a print of that cover for my wall. Before I get any further into the book, I already know what kind of fantasy game I want to run: an all-dwarves game.

Wolfgang cements that idea into my head with his introduction, which covers the history of dwarves in fiction and mythology, from ancient Egypt to Norse mythology, from Tolkien through today. I’m sold, and there’s plenty to work with. Then I actually read the whole book, when I’m not hypnotized by the maps, and realize that I’ve got my campaign bible right here in my hand. I’ve got communities, secret societies, religion, magic, new monsters, I can run a whole campaign with dwarven player characters staying within the dwarven community dealing with dwarven stuff. The background provides room for political intrigue, romance, trade, and villains galore. Let me hit you with three words: “Derro Insanity Tech“. Want another three words? “Derro Fetal Savant“. Creepy enough for you? Damn straight.

The material is written for 3.5, but a 4e version should be out soon. I might do this with Pathfinder, or I might just use Savage Worlds and the Fantasy Companion. Whatever I decide, as always, if I actually run this I’ll update you here on what I did and how it went.

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A game based on the television shows Ghost Hunters and Paranormal State is something I’ve been tinkering with, and with the release of Geist: The Sin Eaters I may have the right system to do with with. On both of those shows, people talk about how personal experiences led them to become paranormal investigators, but they never go into what those experiences actually were. There are also very clear chains of command, cliques forming the inner circle that runs things and everyone else. There’s a reason for that. The folks on the inner circle have each died and come back with a geist, which they only talk about with others similarly afflicted. People contact them to help, and that allows them to help others who have died and come back, assists ghosts with unfinished business, deal with harmful spirits, and get into all kinds of other adventures. The group doesn’t necessarily have to be part of a television show cast, but I think it would introduce some dramatic challenges. They might even intentionally use techniques and equipment that’s largely been debunked, to help maintain their cover and hide that face they there’s more going on than they’re admitting to.

The word hunter is in my title, simply as an homage to The Atlantic Paranormal Society and their show. I wouldn’t want to do any direct crossover with Hunter: The Vigil, although an occassional plot line where they run up against a hunter group like Null Mysterios  or Network Zero could prove interesting.  Darklings from Changeling: The Lost wouldn’t be out of line as antagonists for a storyline, nor would the spirits from Werewolf: the Forsaken.

As with all of these games that I woolgather about, if I actually run it I’ll report back here with how it went.

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A game idea that’s been floating around in my head, unfulfilled, is Hell’s Kitchen: The Animated Series. To played with Primetime Adventures, of course. A team of cartoon characters, preferably actual characters or faux-archetypes a la Drawn Together, have to complete cooking challenges and dinner service under the gentle tutilage of an animated Chef Gordon Ramsay. Aside from the obvious jokes — Scooby-Doo’s ear’s perking up when Ramsay says a failed meal looks like a dog’s breakfast, Shaggy not getting any appetizers out because he’s eating them, Ramsay calling Quick Draw McGraw a horse’s arse and Baba Looey a donkey — the challenges could be a hoot. Tonight, the entire dining room is filled with Klingons, and you have to prepare gagh or face bij. Fred Flintstone is the special guest being feted, and you have to prepare brontosaurus ribs (which don’t fit in the convection ovens) for 100 people. On a dinner service that’s otherwise going well, a poorly-disguised Brak is among the diners and keeps sending his food back, causing Space Ghost’s team to lose.  Aquaman’s throwing up at the fish station because he recognizes someone he knows, Dexter keeps inventing new kitchen gadgets, and Bugs Bunny and Daffy Duck argue with Ramsay about whether duck or rabbit is in season.

I think it could be stupid amounts of fun.

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