On Saturday I was scheduled to run my first 4th Edition Dungeons & Dragons game. This had been causing my a considerable amount of agita, as I still hadn’t had the opportunity to even experience the game as a player. Still, I wrote an adventure, learned the rules I felt I needed to learn, and headed in to the game day. I’d been playing and Dungeon Mastering D&D since before some of these kids were born. I was  feeling like I was prepared.

I wasn’t prepared. Not remotely.

Let’s skip over minor things, like the fact that I forgot both the DM screen (no big) and my dice (but I had packed loaner dice for players, so I used those). I sat down at the table with the players, and I immediately knew that I was in over my head. I brought pre-generated characters; they immediately started tearing them apart, finding all sorts of flaws and ways to min-max them. These were guys that had been playing 4th edition since it was released, and had read and re-read and memorized the rules the way us old folk did with the 1st edition books. and good on ‘em for that, but there are few feelings of dread worse than knowing the players understand the rules better than you do.

The next disaster came when I told them I didn’t use miniatures. I was met with blank stares. I explained my gamemastering style, that I rely on imagination and will describe the scene, and they’ll describe their actions, and we’ll work out the logistic of their Powers descriptively. Most blank states. At that point, one player actually got up and left the table. It wasn’t there fault, it was mine. They were looking for a particular experience. I was looking to create a certain experience and was using the 4th edition rules to provide it, and what I was offering wasn’t what they wanted.

At that point two more people willing to run D&D walked in, and we had more Dungeon Masters than we had players to accommodate that many tables, so I bowed out and joined in as a player instead. Now I’ve actually played the game, and my initial reaction is that it reminds me of one of those clicky-base games, only the miniatures don’t have clicky-bases.  The scenario we were put through was very combat-heavy, and the game was enjoyable for what it was. If it had been pitched to me as something else, I’d really enjoy it. But as someone who started playing the game in 1978, it’s not something I recognize as D&D. I know other grognards have said that, but I learned it first hand. It plays differently than it reads, I also learned.

The hardest part, I think, was getting my head around that fact that this is what D&D is now. To those guys at the table, this was the game they wanted to play and they have a certain mindset. I have the completely wrong mindset to run this game, because I’m still very emotionally attached to 1st, 2nd and 3rd editions and the styles of play that they supported and encouraged.  Yes, you can make that work with 4th edition, but I had six people who didn’t want that. They wanted what 4th edition promotes, which is a tactical miniatures game. If I want a tactical miniatures game, I’ll invest in building a Warhammer 40,000 army and I’ll paint my own miniatures, too.

There’s nothing wrong with 4th edition. It’s a good game, it’s fun to play. If a one-shot opportunity came up, I’d play again. If I had a chance to play in a regular campaign, it would really come down to who was running it and who the other players were. As for running it, I’m done. It’s really just not my style.

(Total credit for the term “4ginity” goes to Greywulf)

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