Wizards, PDF Sales, and Hidden Agendas
By now the word is out that Wizards of the Coast has asked all PDF retailers to immediately suspend sales of their PDF products, citing “piracy”. I only have a couple of points to contribute to the dialogue, based solely on my opinion and what anecdotal evidence is available to me.
1. Wizards has just created demand, and thus encouraged piracy. People who want PDF products and who were willing to pay for them (Hello! I’m waiving my hand here!) and have been paying for them (I’m still waiving!) no longer have a legal way to get that material. If the only way a product is available is via dirty back-alley file sharing networks, where do you think people are going to turn?
1a. Worse, I’m now going to go to a PDF retail site with money in my PayPal account and spend it on someone else’s products. Seriously, I was going to buy the PDF of the Rules Cyclopedia next payday, but now I think I’ll go to Lulu and buy the new issues of Fight On! instead.
2. Part of me thinks this has nothing to do with piracy at all. Are there any PDF sale sites left that don’t watermark all downloads to make it obvious who’s distributing? Sales of 4th Edition products have been softer than expect, this is a documented fact much-discussed topic around the internet the seems to be supported by a great deal of anecdotal evidence. I look around and see people still running 3rd edition campaigns. I even know someone in a 2nd Edition campaign, and 2nd Edition is like the red-headed stepchild of D&D Editions. I look at the sheer volume of blogs and forums devoted to original White Box D&D, Moldvay Basic D&D, the Rules Cyclopedia D&D, and 1st Edition AD&D, and I see what Wizards execs have to see: people not playing 4th Edition. It doesn’t seem a stretch that some corporate suit decided that they need to stop encouraging people to play older editions, and a good start at doing that is to kill off PDF sales. These are likely the same people who kept the Open Game License off of 4th edition because they didn’t want to continue to breed their own competition.
3. I’ve already predicted that in the future roleplaying will become more community and activity-centered than product-centered. The frightening reality is that we don’t need D&D to be the gravitational center of our universe. Certainly it’s provided us with a lingua franca, but we can carry the tropes and the things we love about fantasy roleplaying with us into Pathfinder, Castles & Crusades, Basic Fantasy, Labyrinth Lord, OSRIC, MicroLite, Savage Worlds, True20, Warriors and Warlocks… anything, really. We love D&D, we want to support D&D, but Wizards of the Coast keeps alienating segments of their fan base to serve their alleged marketing, sales, and IP-protection goals. I look at conversations I’ve had with various RPG Bloggers who are running all of the above-named systems as well as folks who run 4th Edition, and we’re not united by a brand name or an edition but by the very concept of fantasy roleplaying itself. We can, will, and have go elsewhere. Make us WANT to do business with you rather than any of a dozen alternatives.
Off the soapbox. Now I’ll sit down and watch this explode around me and see if Wizards rescinds the kill order, or if they spin a broader and more elaborate series of justifications for this craptacular business move.
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