Building upon my earlier post on exploding Skill Challenges out into adventures, I’ve hit upon what I’m calling a Group Skill Challenge. It works like this: instead of having a series of skill rolls to succeed at a challenge, all members of the party roll on the appropriate Skill. Aid Another bonuses don’t apply in this situation. If the majority of the party succeeds, they pass the Skill Challenge and avoid the consequence. The skill challenge should be one that requires cooperative effort, so that everyone has to participate. Everyone has to dig out a collapsed mine before it collapses more, for example, or everyone has to pitch in to move the giant tree felled across the road so the wagon can pass. Everyone gets a little bit of information, or gets clues, which when they compare notes forms a clear picture. If handled properly, it allows everyone in the party to participate in a single-encounter Skill Challenge.

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