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Winter WarlockMale Human Warlock
Level 10
Good

Strength 10 (+0)
Constitution 14 (+2)
Dexterity 11 (+0)
Intelligence 20 (+5)
Wisdom 13 (+1)
Charisma 14 (+2)
Height: 5′ 11″
Weight: 175 lb
Skin:
Eyes:
Hair:

Maximum Hit Points: 71

    Bloodied: 35
    Surge Value: 17
    Surges / Day: 8 [includes constitution modifier]

Size: Medium
Speed: 6 squares
Vision: Normal

Initiative: 1d20 +5 = + 5 [half level] + 0 [dexterity]
Base Strength Attack: 1d20 +5 = + 5 [half level] + 0 [strength]
Base Dexterity Attack: 1d20 +5 = + 5 [half level] + 0 [dexterity]
Base Constitution Attack: 1d20 +7 = + 5 [half level] + 2 [constitution]
Base Intelligence Attack: 1d20 +10 = + 5 [half level] + 5 [intelligence]
Base Wisdom Attack: 1d20 +6 = + 5 [half level] + 1 [wisdom]
Base Charisma Attack: 1d20 +7 = + 5 [half level] + 2 [charisma]
Armor Class: 20 = 10 + 5 [half level] + 5 [intelligence]
Fortitude Defense: 18 = 10 + 5 [half level] + 1 [Human] + 2 [constitution]
Reflex Defense: 22 = 10 + 5 [half level] + 1 [Human] + 1 [warlock] + 5 [intelligence]
Will Defense: 19 = 10 + 5 [half level] + 1 [Human] + 1 [warlock] + 2 [charisma]

Armor: None (street clothes)

Shield: None

Attacks:

    Unarmed Melee: +5 [base strength attack] vs AC; damage 1[W]=1d4
    Quarterstaff: +7 vs AC [+5 strength] [+2 proficiency]; damage 1[W]=1d8 4 lb (Staff)
    Dire Radiance +7i [base constitution attack] vs fortitude
    Eldritch Blast +7i (constitution / charisma) vs reflex
    Eyebite +7i [base charisma attack] vs will
    Witchfire +7i [charism] vs reflex
    Armor of Agathys [special]
    Frigid Darkness +7i [base constitution attack] vs fortitude
    Hunger of Hadar +7i [base constitution attack] vs fortitude on secondary attack
    Howl of Doom +7i [base constitution attack] vs fortitude
    Curse of the Black Frost +7i [base charisma attack] vs reflex
    i Implement-usable power. Apply a bonus as appropriate.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load:
Heavy Load:
Maximum Drag Load
100 lb.
200 lb.
500 lb.
Encumberance 3.5

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.
Languages: Common; (? 1 more)

Rituals Known:

Skills:

    Acrobatics: +7 = 0 [dexterity] + 5 [half level] + 2 [jack of all trades]
    Arcana: +18 = 5 [intelligence] + 5 [half level] + 5 [class training] + 3 [skill focus]
    Athletics: +7 = 0 [strength] + 5 [half level] + 2 [jack of all trades]
    Bluff: +12 = 2 [charisma] + 5 [half level] + 5 [class training]
    Diplomacy: +12 = 2 [charisma] + 5 [half level] + 5 [skill training]
    Dungeoneering: +8 = 1 [wisdom] + 5 [half level] + 2 [jack of all trades]
    Endurance: +9 = 2 [constitution] + 5 [half level] + 2 [jack of all trades]
    Heal: +11 = 1 [wisdom] + 5 [half level] + 5 [skill training]
    History: +15 = 5 [intelligence] + 5 [half level] + 5 [class training]
    Insight: +11 = 1 [wisdom] + 5 [half level] + 5 [class training]
    Intimidate: +9 = 2 [charisma] + 5 [half level] + 2 [jack of all trades]
    Nature: +8 = 1 [wisdom] + 5 [half level] + 2 [jack of all trades]
    Perception: +8 = 1 [wisdom] + 5 [half level] + 2 [jack of all trades]
    Religion: +12 = 5 [intelligence] + 5 [half level] + 2 [jack of all trades]
    Stealth: +7 = 0 [dexterity] + 5 [half level] + 2 [jack of all trades]
    Streetwise: +9 = 2 [charisma] + 5 [half level] + 2 [jack of all trades]
    Thievery: +10 = 0 [dexterity] + 5 [half level] + 5 [class training]

Feats:

    Improved Misty Step
    Jack of all Trades
    Ritual Caster
    Skill Focus — Arcana
    Skill Training — Diplomacy
    Skill Training — Heal
    Wintertouched

At-Will:

    Basic Melee Attack: By weapon, damage 1[W]
    Basic Ranged Attack: By weapon, damage 1[W]
    Bull Rush: +5 [base strength attack] vs fortitude
    Grab: +5 [base strength attack] vs reflex
    Move grabbed target: +5 [base strength attack] vs fortitude
    Escape: +7 [acrobatics] vs reflex / +7 [athletics] vs fortitude
    Warlock’s Curse [Warlock][minor action]
    Dire Radiance [Level 1]
    Eldritch Blast [Level 1]
    Eyebite [Level 1]

    Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics — fast escape; Bluff, Heal — first aid, Intimidate, Perception — active, Thievery depending on circumstances)
    Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
    Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
    Other Immediate Action: Readied action
    Other Opportunity Action: Opportunity attack
    Other Free Actions: Drop held items; End a grab; Talk
    Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception — passive
    Short rest: Healing surges as available
    Five minutes: Normal escape from restraints (Acrobatics)
    One hour: Forage; Streetwise check

Encounter Powers:

    Second Wind
    Spend an Action Point [free action, not in surprise round]
    Witchfire [Level 1]
    Shadow Veil [Level 2 Utility][minor action]
    Frigid Darkness [Level 3]
    Fey Switch [Level 6 Utility][move action]
    Howl of Doom [Level 7]

Daily Powers:

    Armor of Agathys [Level 1]
    Hunger of Hadar [Level 5]
    Curse of the Black Frost [Level 9]
    Ambassador Imp [Level 10 Utility]

Human

  • One extra at-will power from your class (already included)
  • One bonus feat at 1st level (already included)
  • One bonus skill from the skill class list (already included)
  • +1 to fortitude, reflex, and will defenses

Warlock

  • Eldritch Blast
  • This warlock’s pact is fey, with the Misty Step pact boon.
  • Prime Shot
  • Shadow Walk
  • Warlock’s Curse

Winter Warlock’s Equipment:

    4 lb
    2 lb
    5 lb

    1 lb
    10 lb
    10 lb
    2 lb
    4 lb
    3 lb

    1 lb
    _____
    42 lb

    Weapons / Armor / Shield (from above)
    Backpack
    Bedroll
    Flint and steel
    Pouch (belt) x1
    Rations (1 day) x10
    Rope (50′, hempen) x1
    Sunrods x2
    Waterskins x1
    Ritual book x1
    Ritual components
    Thieves’ tools

    Total

Resistances:

Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: 

Death Saving Throw Failures: 


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