D&D, Fantasy and the Written Word
Back in the day, Gygax and company were readers. They were very much into “pulp fantasy”, the works of Robert E. Howard, Michael Moorcock, Jack Vance, and so on. Dungeons & Dragons was very much the result of pairing a love of wargaming with a love of this style of fantasy. The literature shaped the game.
The D&D hit it big, and the positions reversed. Popular fantasy literature became influenced by the game. How many fantasy novels and series have been based on someone’s D&D campaign? The game’s flavor of fantasy came to define the genre, even moreso when official D&D novels began to be published and turned into bestsellers.
Giving full props to Jason Corley for his insights on this, we’re now in an era of post-D&D fantasy. There’s so much other stuff, horror-inspired “dark fantasy”, urban fantasy, Harry Potter, the Philip Pullman stuff, things that don’t fit the D&D niche. Fiction that’s neither inspired by D&D, not drawing its roots from the classic fantasy that inspired D&D. This, of course, is a good thing. What’s popular now is different from what Gygax great up reading, and what I grew up reading. If everything was simply a rehash, then it would get awfully stale.
Which leads to my final though here. I’ve done some recent ranting about how setting matters. I’ve been in some discussions about the mechanics of 4th editon, and how it’s just not catching on the way anyone had hoped (pockets of exhuberant fandom not withstanding). While every version of D&D tends to get new game worlds to play in, the “default” setting and tropes are pretty much the same as they were back in the time of OD&D. They’ve been run through the filter of World of Warcraft, taking the tropes they swiped from D&D and reforging them and casting them back into D&D. But it’s not following the trends of popular fantasy fiction. I know that people don’t read any more, and that today’s video games are yesteryear’s pulp novel series, but there’s more out there than D&D’s fantasy tropes reinvented. Console/MMO game fantasy has branched out. Manga and anime fantasy has branched out. TV and movie fantasy has branched out.
While I like the new D&D rules for the most part, and I appreciate the callbacks to OD&D and prior editions, something has felt dated to me since I first cracked open then new Player’s Handbook, and that something is the default setting. It’s playing the same stuff I’ve played since 1978, just using different rules. To give this some context, imagine if every science fiction novel were a knockoff of Asimov’s original Foundation trilogy. Imaging that all science fiction television were directly derivative of Kirk/Spock era Star Trek. Imagine if every scifi movie were a clone of the original Star Wars? Sure, it all looks a lot better thanks to the new media it’s presented in today, but it’s the same old stuff.
I think that D&D needed a shot in the arm, and I don’t really think what it needed (or continues to need) is new rules. I think what D&D needs is some new tropes thrown in the blender, and I mean something more exciting than replacing gnomes with tieflings. Do I know what that is? Absolutely not. I have nothing to offer. I’m just tossing this idea out there, to see if anyone bites and have anything to add to the discussion.
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