Before you jump directly to the comments to leave me a thousand word essay on why Your Favorite Setting doesn’t suck, take a minute and hear me out. I’ve been kicking around ideas to use in the shared fantasy world project, and looking at existing published settings, and I’ve realized that one’s world building creativity is limited when using D&D as the system of choice.

D&D has a default setting. It’s implied, but it’s there. The basic assumption is that whatever setting is used will have the core player character races, the core player character classes, the same monsters out there, and magic (including items) will work a certain way. Certain elements may be more or less prominent, there may be add-ons like additional player character races and classes, or world-specific magic items, but there is a central essence of D&D-ness that has to be there, or it stops being D&D.

And people want D&D. Try finding players with a pitch like “…and in my world, there are no elves”, or “…in my world there are no clerics”. Someone will want to play an elf cleric. You can’t get away with it. Unless, of course, you’re Wizards of the Coast, then you can tell people to take their gnome druids and half-orc bards and shove them where the sun don’t shine, but that’s a whole other rant. If you’re running D&D, you have to include the core races and classes listed in the core rulebook of the edition you’re using to keep the players happy and meet the unspoken expectations.

What you end up with is vanilla. No chocolate. No other flavors. Like ice cream, you can customize it with toppings, and like ice cream, toppings can make it unique and yummy. But underneath, it’s always gonna be vanilla.

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