Jumping the Dire Shark Classic
This is the original “Jumping the Dire Shark” article, first posted March 6, 2006.
Somewhere along the line, I jumped the shark. It doesn’t have anything to do with the utter absence of any kind of mission statement for this website, which has been all over the map in terms of content over the past 10 years. I mean that I, personally, jumped the shark in the way I think about roleplaying games. I have some whackass idea that roleplaying is about playing a character, developing interesting storylines, doin’ a little worldbuilding, having fun with friends and being entertained while exercising some creativity. Silly me. It’s apparently all about rules and numbers and I’m doing it all wrong.
Let me give you a f’rinstance. Green Ronin just release a product on RPGNow called Advanced Race Codex: Humans. It’s the first of a planned line of player character race books. The thought behind this line is that past 1st level, there really isn’t any great benefit to playing one race or another; you get an extra this-or-that or a special racial ability, but after that it’s all class feats and such. You know, I have a friend who only plays dwarves in fantasy games, regardless of the system. He doesn’t do it because dwarves get this-or-that bonus or kewl powers or whatever; he plays them because he likes their culture, their personality, their innate dwarf-ness. He plays dwarves because he likes to play dwarves. They’re interesting to him.
And herein lies the ski rack: I agree with him. I really don’t give a damn if my character is maxed out and pumped up. Maybe I don’t want to play that guy. I have, over the past few years, had a fabulous time playing “unplayable” characters. A pacifist in a WWII game. A wizard who sucks at spellcasting, who’s only a wizard to begin with because it’s the family business he was forced into. A holy man who’s losing his faith. I enjoy playing the types of characters I enjoy watching or reading about, people with flaws, personal struggles, and moral dilemmas. The problem is, most roleplaying games aren’t set up to handle that. You only take disadvantages on purpose if you’re mining extra points to buy more kewl powerz with. You’re hurting your chances of success (i.e., killing things and taking their stuff in order to get more kewl powerz) as well as the success of the party.
It’s the game part of roleplaying that I honestly don’t like and don’t enjoy. Never mind that real heroism is finding the way to defeat the trolls in spite of the fact that you can’t huck a fireball worth shit, or your deity doesn’t feel like granting you that spell at the moment because you told him to piss off, or you just don’t think killing is the answer. I like to play heroes, not guys with a +15 BAB. That’s not interesting to me. Anyone can chuck dice and add; I like to explore creative solutions.
See you on the other side of the shark tank.
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Even the Doctor could eventually run out of time. He was down to his last regeneration, his last life. Long ago, he’d made a decision on how he’d spend it, when it finally came around. A trip down memory lane can be a literal thing for a Time Lord. The Doctor would revisit places that held personal significance to him, drop in on old friends, spend his final days remenciscing, in peace.
This is a rerun. I repost it periodically because ask me about it.
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