Savage Cheatsheet
The post on the Spanish Inquisition still isn’t quite right. It doesn’t grab me. There’s something missing, some hook. Until it clicks, I’m going to keep fiddling with it.
A while back I posted about creating 3×5 cards with the vital bits of Savage Worlds/Pirates of the Spanish Main character creation on them, so I can fiddle with my supporting cast when I’m in situations where busting out a game book wouldn’t be appropriate. At this stage, I’ve got one card with the skill list on it. I’ve got the attributes memorized, the number of starting points for attributes and skills, and how to factor Hindrances and Edges memorized. I can remember how to factor Pace, Parry and Toughness. I know that every 5XP is an Advance. I just need to job down, probably on the back of the skills 3×5 card, the number of XP in each rank (i.e., Novice = XX points, Seasoned = XX points, etc.). I’ve got a copy of the pages from PotSM summarizing the Hindrances and Edges in my riot bag, so when I flesh out a character on a card, I can just note that I need to write in X number of Hindrances and X Edges, and pick them off a list when I get the chance.
For me, and I hope you’ll agree after seeing the Extras I’ve posted, a supporting cast can tell you as much or more about the tone of a campaign than flavor text. If you get them right, it not only gives players an idea of the types of characters that will be appropriate it, it will provide hints at the types of adventures you’ll be running. After all, there’s no point in writing up these characters if they’re not going to encounter them.
Sam Raimi refers to “mook” extras in his movies as “shemps”. After Shemp Howard, the Other Stooge. I’ve always liked that. Extras, mooksd, shemps. I’ve started thinking of certain unskilled mooks as shemps, so if I slip and use the term in something I post, that’s where it comes from.
My next project after I get all my pirate campaign ducks in a row will be Hard Times, the Dickensian Steam/Punk campaign I’ve babbled about here and there, using Spirit of the Century. More on that, later.
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