UncleBear Media

The Godfather of RPG Blogs

Browsing Posts published in September, 2007

Idea: an rpg to play in the car on roadtrips and carpooling. Somehow use addresses, licence plates, etc. for random number generation.

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On Escapism

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There are readers out there who immediately tune out when they see that I’m ranting about something other than “geek stuff”. Today I’d like to make an appeal to those very people because this particular rant, while qualifying as a Hot Coffee is Hot issue, is equally relevant to the theory of Jumping the Dire Shark.

Today’s Random News sidebar (and tonight’s resulting Random News Table post) is full of things that give me cause for concern, scare the crap out of me, or just plain piss me off. There’s little or no “geek” content there. Some of that may be because I’m still sick, pumped full of enough pharmaceuticals to drop a rhinoceros, and consequently ornery. A large part of it is that I think it’s important for all of use to acknowledge what we’re escaping from, as well as discussing what we’re trying to escape to.

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A Review by Gary E. Weller

According to the blurb at Green Fairy Games the question is posed, “Will you play a pistol-packing elf or magic-slinging private eye? Fast-driving bootlegger or tango-dancing troll?” this piqued my interest. I was awash with anticipation of what the game had in store for me.

I’d like to break down the core rulebook into separate pieces, as this is how it felt when I was reviewing the book. First the setting, then the engine and then using the book:

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Kult: Beyond the Veil

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This is a rerun. It was originally posted on April 3, 2004.

I’ve never seen, let alone read or played, the original version of Kult. All I know of it comes from secondhand rants and raves, like a game of “telephone” where the truth mutates e’er-so-slowly with each retelling until you have no idea what the original thing was like. As a huge fan of horror gaming, I was stimulated enough by what I heard to be very, very excited when this new edition became available.

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This is a rerun. It was originally posted on September 17, 2005 following Hurricane Katrina and the levee breaks in NOLA.

To think of New Orleans from a genre perspective evokes images of seductive horror. Vampires, ghosts, voodoo, and black magic are palpable presences. Sin and vice and “girls gone wild”, pirates and slavery and poverty and suffering of the most egregious sorts. More than one horror roleplaying campaign been set there, and more will land there in the future.

The Crescent City was surrounded on all sides by water, and our folklore tells us the running water can contain the vilest of malevolent forces. Now the water’s stopped flowing, turned to stagnant filth containing oil sludge, human waste, toxic chemicals, and decaying bodies. We know that something’s gotten out. Several somethings.
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Joyce Carol Oates writes introductions to Lovecraft tales in yet another repacking of Mythos stories aimed more at literati than fans.

Tales of H.P. Lovecraft

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Pirate Solitaire

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This is a rerun. It was originally posted on May 4, 2007. Happy Talk Like A Pirate Day!

After hearing so much about the Wizkids “Pirates” constructable strategy game, I broke down and bought two 2-player mega-packs of Pirates at Ocean’s Edge. After glancing at the quick-start rules, I decided to try a solitaire game, making up solitaire rules as I went along. I used no crew or special rules, as this was my first time playing and I wanted things as simple as possible so I could focus on the fundementals.

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This is a rerun. It was originally posted on June 7, 2007. Happy Talk Like A Pirate Day!

Upon walking into a local game store (yes, yes, it actually happened!) a worker there showed me the new Transformers constructible strategy game. They’re pretty neat. Like Pirates of the Spanish Main, but you can build Transformers. The gimmick is that with the same pieces you can build either the robot or the vehicle it transforms into. Did I say pretty neat? I’m downplaying the neatness.

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Pirate Ship Storage

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This is a rerun. It was originally posted on June 3, 2007. Happy Talk Like A Pirate Day!

Call me a kook, but I love it when gaming leads to arts and crafts.

Some of the ships in Pirates of the Spanish Main are incredibly easy to assemble. Those ships I pop apart and snap back onto their cards for storage. Others are such a byotch to get together that I don’t want to deal with it; leave them assembled. This leaves little ships all over the place. The cats could eat them. The fan could blow them only the floor where they’ll get stepped on. They turn into pointless clutter and dust-gatherers. They’re too cool for such an ignoble fate, so I had to come up with someplace safe to keep them.

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The Burning Wheel

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This is a rerun. It was originally posted in two parts on January 17 & 24, 2004. Although a 2nd edition has since come out, most of what’s published here still stands as true.

I received my copy of The Burning Wheel via FedEx a couple of days ago, but just had time to open it today. I’m already impressed. Since I ordered it directly from the author/publisher, each book was autographed and personally inscribed to me. Each book is also numbered, part of a limited first edition of 1000 copies. The books themselves are neat, compact little jobs akin to the volumes of fiction that Chaosium published in quality. So far, I’m impressed with the absolute class and professionalism displayed here, and I haven’t even read any of it yet. This is the stuff that cult followings are made of, and deservedly so.

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