WotC’s Licensing Conspiracy Theory
Wizards of the Coast has been letting a variety of its licenses to other companies expire, notably the Dragon and Dungeon magazine licenses with Paizo, and now the d20 licences with Kenzer & Co. Coupled with the announcement of the unfortunately-named Gleemax, this has many people speculating on the future of D&D Some of these theories seem sound and logical; others require a tin-foil hat.
Personally, I think they’re circling the wagons and bringing everything in-house prior to announcing 4th Edition D&D. I think that 4th Edition will not have an Open Gaming License, and will be considerable different from 3.x to avoid using material already available under the existing OGL. There are so many successful and popular “derivatives” out that don’t owe any fealty to Wizards (in the sense that one doesn’t need to buy a PHB or any other Wizards products) that some suit at Hasbro has to be looking at the OGL as a threat to their market share.
The problem is, the OGL and SRD are forever. True20, Mutants & Masterminds, Spycraft 2.0, OSRIC, Castles & Crusades… they’re going to go on. If 4th edition proves to be incompatible with adventures such as the Dungeon Crawl Classics line, then they can still be played with the clone systems. Kenzer has even stated that Kingdoms of Kalamar and Hackmaster will go on, but without the D&D and d20 logos on the new products (expect a sale soon to get all of the current logo-laden product out of the warehouses).
Bottom line, there’s no cause for concern regarding the future of d20 roleplaying. What I’m curious about is what 4th Edition will look like, assuming I’m right and they want/need to ditch material currently covered by the OGL. It would have to be pretty drastic. So drastic, in fact, that it probably won’t resemble D&D as we know it, which risks alienating the fan base.
Time will tell. Meanwhile, I’ll be over here in the corner making a new tin foil hat.
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