Doctor Who: The Oncoming Storm
This tabletop roleplaying game campaign is set in the Doctor Two universe, between the time of the 8th and 9th Doctors. Players assume the roles of a TARDIS crew, and can be of nearly any race or species and from any time period, although at least one character must be a Time Lord. The central them of the campaign is the Time War, pitting the characters against the machinizations of the Daleks in a bid for control of the universe.
While it is recommended that player character races be drawn from those seen in the Doctor Who canon, it is not a requirement. New races can easily be created to fill in gaps in the universe. Players should be given rewards (extra build points, hero points, skill points, etc., based on the system used) for tying their character’s back story into the existing universe.
Earth human characters are allowed, but should be handled with care. Historically, the only Time Lord humans have encountered and know about has been the Doctor. Any other Time Lords on Earth, at any period, must take steps to cover their presence so as most to disrupt Earth history or change its role in the scheme of the universe. Removing humans from Earth is not something that should be done without careful consideration.
Multiple Time Lord are allowed as a TARDIS should ideally have a crew of 6 to 8. However, as the Time War claims casualties, members of other races may be taken on as replacements. These allies are typically survivors or refugees from Dalek attacks who are intelligent and advanced enough to be taught the most fundemental and menial functions of TARDIS operations, freeing to Time Lord up for the most complex and important tasks. At no point should members of other races be considered on equal standing with a Time Lord, or allowed any but the most rudimentary access to Time Lord technology and secrets.
Most adventures will involve preventing the Daleks from destroying a world, rescuing survivors, or relocating refugees.
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